![]() Unlike most up tilts, it is strong enough to KO reliably, especially when it is used as a follow-up from their down throw. Their up tilt consists of Kazooie quickly propping Banjo upward in order for him to perform a stretch kick. Like Ridley's forward tilt, it can be angled and has a respectable amount of disjointed range, especially for its speed, making it useful for stopping predictable or vulnerable approaches. ![]() Their forward tilt, Beak Bayonet, involves Banjo quickly thrusting Kazooie as a makeshift bayonet. This can cause the opponent to be continually jabbed into the duo's rear, keeping them locked in the hitbox and causing both of the fighters to be slowly moved backwards, often amounting to extremely high percentages by the time they reach the edge of a platform. It should be noted that the hitbox of Kazooie's neutral infinite is large enough to sometimes hit opponents standing directly behind the duo. The duo have a chooseable neutral attack: their standard neutral attack is a 3-hit combo that consists of Banjo using his Claw Swipe twice and then throwing an uppercut, whereas their neutral infinite consists of Kazooie's Rat-a-Tat Rap. The majority of Banjo & Kazooie's grounded arsenal makes use of moves from their first two games, Banjo-Kazooie and Banjo-Tooie. Additionally, they have a fast falling speed, high gravity, slow air speed, and average air acceleration. Similar to Ridley and Pit, Kazooie's Feathery Flap grants the duo a second double jump. This means that all standard attacks involving her (other than up tilt) are disjointed. Kazooie, however, lacks a hurtbox of any kind outside of dashing and their up tilt. With Kazooie hidden in his backpack when the duo are not attacking or dashing, Banjo has a relatively average height and a somewhat wide hurtbox, being rather short as far as heavyweights go. In stark contrast to Banjo's walking speed, Kazooie's dashing speed is very fast specifically, it is the 12th fastest in the game, and is only surpassed by Charizard among heavyweights. ![]() Conversely, Kazooie handles the duo's dashing, in which she uses the Talon Trot to carry Banjo. As Banjo handles the duo's walking, their walking speed is below-average, and their initial dash and traction values are among the worst in the game. as the 18th heaviest fighter in the game. Together, they are a heavyweight, and are tied with Snake and R.O.B.
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